With the rise of digital distribution certain questions
begin to come to mind. Because the media is stored on a hard drive and no
longer on physical media should the price reflect that? Since the media is
stored digitally does the inclusion of Digital Rights Management (DRM) take
away from the customers experience?
Honestly, these are all questions I have heard since digital
distribution has gained more and more momentum. This is mostly because more and
more companies are pushing for digital distribution. Only problem is most
people have limited storage space available on their devices and moving towards
digital distribution will be a problem.
First, let me get to the question of price. Currently, Xbox
and Playstation customers are paying full price, $59.99, for digital copies of
retail games. This has raised some eyebrows because with the lose of physically
producing the disk, manual and box the cost of the game itself should be
cheaper. Let alone the fact that you are using up your storage space to house
the game instead of being able to change disks freely. Another factor to look
at is that these systems only offer a specific amount storage and after time
space is limited. Which means you will either be deleting a game or having to
spend an unfair amount on additional storage.
That brings me to the second question about DRM. Digital
Rights Management is another term for a license that allows you to run the game
on your system. It prevents users from installing the same game on other
machines due to the CD key having already been used. Most publishers believe
that DRM will protect their games from being pirated and force people to
actually purchase the game. However, if you look closely the horror stories
that surround DRM and it saying that the CD key for the game someone just
bought has been used. Going through customer support is even worse because most
of the time they will deny customers new CD keys because they don’t believe
they actually bought the game even with proof.
One should also note the debate that took place betweenMartin Edmonson of Ubisoft and Gabe Newell of Valve. Both Ubisoft and Valve are
two major video game developers and publishers. Ubisoft believes in protecting
their content with DRM, while Valve distributes their games digitally through
their own service called Steam. Gabe points out that customers aren’t pirating
games to get them for free, but instead because of the customers needs.
I actually have to agree with Gabe because with the current
state of some video games I feel that I wasted $59.99. Most companies are just
pumping out titles to keep revenue streams up and not caring about the content
of the game itself. This is why people pirate their games and feel that if I am
using my own storage space for a digital copy I should be allowed to spend
less.
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