Over the past few years becoming a YouTube Partner has
become a career for people. Their videos have received enough plays and
comments that they are making six figure salaries by uploading a short and
simple video weekly. How is it that most entertainers work years before earning
that much, but John Doe from anywhere can achieve that right away via YouTube?
Out of the top ten earners in 2010 from the YouTube
Partnership number ten received $101,000, while number one made $315,000.
Number ten on the list Natalie Tran has ranked in over 429.2
million channel views and 1 million subscribers. Natalie’s channel is mostly
videos of her talking or ranting about something going on in her life. This
type of video is called video blogging or Vlogging. Yet, some how 429 million
people have watched her videos and found them entertaining.
The top earner on the list, Shane Dawson, is boosting over
707.9 million views and over 2.7 million subscribers. Just like Natalie, Shane
vlogs about things going on in his life. In 2010 enough people watched Shane
talk about his life that he was able to receive $315,000 from YouTube.
Now not everyone one of the YouTube partners are able to
achieve money like this. No, these people have very tight guidelines to follow
in-order to maintain their status as a Premier YouTube Partner. They need to
upload a video once or twice a week, interact with viewers via the comment
section of their page and maintain a stable number of views, comments and
subscribers. For most people this is a full time job.
However, some have been able to cash in outside of YouTube.
The people behind The Annoying Orange recently had a show air on Cartoon
Networks Adult Swim block. The YouTube user Fred has had a movie made by Lionsgate and is currently working on a show Nickelodeon. Others have
gone on to expand their career.
iJustine who refuses to discuss how much she makes from
YouTube has gone on to guest on Law and Order and co-host Game Trailers on
Spike.
No matter how you look at YouTube is slowly changing the
entertainment model. Studios and networks are beginning to pay attention to
what draws peoples attention of people online instead of reading the scripts
they receive.